AC
AppLovin Corp (APP)·Q1 2025 Earnings Summary
Executive Summary
- Q1 2025 delivered strong growth with total revenue $1.484B (+40% YoY), Adjusted EBITDA $1.005B (+83% YoY), and diluted EPS $1.67; Advertising revenue rose to $1.159B (+71% YoY) while Apps fell 14% YoY to $325M .
- Versus S&P Global consensus, APP posted a significant beat: revenue actual $1.484B vs consensus $1.382B*, EPS actual $1.67 vs primary EPS consensus mean $1.44*; Adjusted EBITDA also exceeded consensus ($1.005B vs $0.873B*) .
- Management announced a definitive agreement to sell the entire mobile gaming Apps business to Tripledot: $400M cash plus ~20% equity stake; closing targeted for Q2 2025 and a secured note at 11% interest (18-month maturity) .
- Q2 2025 guidance: Advertising revenue $1.195–$1.215B and Advertising Adjusted EBITDA $970–$990M (81% margin), reflecting continued AXON ML improvements and web/e-commerce expansion; Apps guidance withdrawn due to pending sale .
What Went Well and What Went Wrong
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What Went Well
- Advertising segment strength: $1.159B revenue (+71% YoY) and $943M Segment Adjusted EBITDA with 81% margin; total Adjusted EBITDA hit $1.005B (68% margin) .
- Web/e-commerce traction and diversification: full-quarter contribution aided growth while gaming ML refinements drove substantial efficiency; “We further refined our machine learning models... Less significant, but impactful was the full quarter contribution from web advertisers” (CEO) .
- Strategic focus sharpened: definitive agreement to divest Apps business to Tripledot to become a pure ad platform; transaction terms and expected Q2 closing bolster capital flexibility .
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What Went Wrong
- Goodwill impairment: Q1 recorded a $188.9M goodwill impairment within GAAP results, diluting GAAP margins despite strong operating performance .
- Apps segment decline: Apps revenue fell 14% YoY to $325M; segment EBITDA margin remained 19% (61.8M EBITDA), underscoring strategic need for divestiture .
- Seasonality and onboarding constraints: management highlighted limited resources (e-commerce team ~20 people) and seasonality volatility for new web advertisers pending rollout of self-serve tools .
Financial Results
Segment Breakdown
KPIs and Cash Flow
Versus Wall Street Consensus (S&P Global)
Values marked with * retrieved from S&P Global.
Guidance Changes
Earnings Call Themes & Trends
Management Commentary
- “We further refined our machine learning models... Less significant, but impactful was the full quarter contribution from web advertisers” (CEO) .
- “Run rate adjusted EBITDA per employee in our advertising business has risen to approximately $4 million annually” (CEO) .
- “We’re thrilled to announce the signing of the definitive agreement to sell our games business in its entirety… sharpening our focus on advertising” (CEO) .
- “We continue to believe that 20% to 30% is the right long-term growth rate… 3–5% reinforcement learning plus directed enhancements” (CFO) .
Q&A Highlights
- Seasonality and sequential growth: Q2 tends to be the slowest sequential quarter; despite fewer days, Q1 grew materially due to gaming efficiency and web contribution .
- Web advertisers and churn: sub-3% churn among advertisers at ~$250K run-rate spend; plan for self-serve to scale onboarding .
- Self-serve rollout: staged launch beginning with existing customers; global expansion thereafter to unlock onboarding and data-network effects .
- App Store fee relief: lower fees expected to increase UA budgets, benefiting APP’s auction dynamics and revenue .
- Take rate and inventory: unified full-screen video inventory; take rate expands with better monetization and algorithmic matching .
Estimates Context
- Q1 2025: APP beat consensus on revenue, EPS, and EBITDA (see table above). EPS reported diluted $1.67 vs primary EPS consensus $1.44*, indicating a broad-based beat. Values marked with * retrieved from S&P Global.
- Q2 2025: Company guidance (Advertising revenue $1.195–$1.215B; Advertising EBITDA $970–$990M, 81% margin) implies continued high profitability; Apps guidance removed pending divestiture .
- Consensus counts indicate robust coverage: Q1 revenue estimates 19, EPS 16; Q2 revenue 15, EPS 12*.
Values marked with * retrieved from S&P Global.
Key Takeaways for Investors
- Structural margin strength: Advertising margins of 81% and company-wide Adjusted EBITDA margin 68% in Q1 point to durable efficiency and significant operating leverage .
- Growth drivers: Ongoing AXON ML enhancements plus imminent self-serve for web/e-commerce should add advertisers, data density, and incremental demand without proportional opex growth .
- Strategic focus: Divestiture of the Apps business simplifies the story to a pure performance ad platform, potentially unlocking a higher quality multiple and clearer capital allocation .
- Capital discipline: Robust FCF ($826M in Q1) supports buybacks and investment in data center/GPU capacity; share count down to 338M .
- Near-term trading: Expect narrative around self-serve rollout, Q2 margin maintenance (81% advertising), and the Apps sale close; positive surprises could stem from step-function ML upgrades or faster-than-expected web advertiser onboarding .
- Medium-term thesis: Expansion into non-gaming categories (including potential CTV) and dynamic creative personalization broaden TAM and sustain multi-year growth runway .
- Risk monitoring: Execution risk on self-serve scale-up, potential macro seasonality in e-commerce, and integration of third-party attribution for longer consideration windows .